Introduction / Syllabus / Schedule.
Maya Interface / Viewports.
Objects / Polygons.
Checkpoint #1: Find object images.
Footage, Compositions, Assets.
Scenes / Object Groups.
Polygonal Modeling.
Object duplication, instancing.
Booleans and complex attachments.
Vertices / Edges / Faces / Objects.
Basic rendering.
Due: Project #1: Hard-surface Model.
Presentations & Critique.
Sculpting Meshes.
Select / Transform / Symmetry Options.
Edge loops.
Checkpoint #2: Find object images.
Smoothing.
Creases.
Deformation Tools.
NURBS Curves / NURBS Surfaces.
Revolve / Loft / Planar.
Isoparms.
Due: Project #2: Organic Model.
Presentations & Critique.
Materials.
Textures.
Hypershade.
Checkpoint #3: Idea illustrations.
Lights / Cameras.
Arnold Renderer.
Arnold Materials.
Due: Project #3: Model Rendering.
Presentations & Critique.
Exporting models.
MakerBot Print.
Checkpoint #4: Idea illustrations.
MakerBot printer instructions from Oscar.
WORK DAY!
FINAL DUE: Project #4: Printed Model.
Presentations & Critique.